5e negative energy flood. Negative energy flood was a necromancy spell that bombarded a creature with waves of negative energy. 5e negative energy flood

 
 Negative energy flood was a necromancy spell that bombarded a creature with waves of negative energy5e negative energy flood  Magic Items

Negative Energy Flood. At 2nd level, you learn the Toll the Dead cantrip. The Mummy Lord. Reply reply Sssarg0n The caster chooses a point within the 60-feet spell range, where a 10-foot-radius sphere will fill with necrotic energy, dealing 2d6 necrotic damage to creatures of the caster's choice, or half of. Spells. The basic gray ooze statblock reads:Negative Energy Flood 5th-level necromancy Casting Time: 1 action Range: 60 feet Components: V, M (a broken bone and a square of black silk) Duration: Instantaneous Scales: No Casters: Warlock, Wizard. It manifested as a black, crackling surge of power. That said, I advise sticking with straight hexblade. You send ribbons of negative energy at one creature you can see within range. In fact, it has pretty-much dissipated after draining most of his energy. You can choose from any of the following effects when you cast this spell. Morale If brought below 10 hit points, or if his allies are killed, he casts invisibility and flees. Synaptic Static (1A) Instant: 120 ft: PsychicYou choose a point within range and cause psychic energy to explode there. One layer deeper: Yeah, you don’t have to work real hard to go way higher than 10d6. Components: V, M (a broken bone and a square of black silk) Duration: Instantaneous. 5th-level necromancy. Added Order Domain controller icons; Added Blessed Strikes optional rules. A creature with darkvision can’t see through this darkness. Searing Smite. negative energy flood is a 5th level spell that's very useful in terms of dealing damage or buffing your favorite bag of bones, but if you manage to kill a target regardless of size or type it turns into A zombie! The problem. Profane Magic. Armor of Prometheus. Charm Monster. Haven't checked if it's still a thing in 5e,. XGtE, p. While the instructions state specifically to choose a damage-dealing evocation or conjuration spell, broadening the list of acceptable spell schools introduces the possibility of a living version of blight or (from Xanathar’s) negative energy flood, both excellent candidates for a cursed land reeking with death. Each creature is subject to drowning and/or being swept away from the resulting flood at the DM's discretion. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. Plus the way they seemed to want it to work would cause some completely nonsense interactions, like Negative Energy Flood, they wanted anything that impacted either to. Wizard. Negative Energy Flood. Esta subclase gira en torno a hacer que Animate Dead sea más eficiente, creando más muertos. Range 60 feet. Sorcerer Level Spells; 1st: cause fear, burning hands: 3rd: dragon's breath, scorching ray: 5th: fear, fireball: 7th: secret chest, wall of fire: 9th: summon dragon. 163: You send ribbons of negative energy at one creature you can. Originally done in The Homebrewery then moved over to GMBinder. Negative Energy Flood. Negative Energy Flood 5th-level necromancy Casting Time: 1 action Range: 60 feet Components: V, M (a broken bone and a square of black silk) Duration: Instantaneous You send ribbons of negative. In the plane of negative energy, only the undead can survive unhindered, and even then, some areas are so strongly filled with. It's a small change with very large implications. Negative Energy Flood is a spell for 5th edition published in Xanathar's Guide to Everything. Str 22, Dex 31, Con 18, Int 10, Wis. You send ribbons of negative energy at one creature you can see within range. Negative Energy Flood can kill a creature and summon an undead. And also, Statistics for the zombie are in the Monster Manual. Negative Energy Flood. In the text of Negative Energy Flood, it says that a target killed by the spell becomes a zombie at the start of your next turn. 6th LEVEL Create Undead does exactly what it says on the tin. Negative Energy Flood* Seeming. Necrotic Damage 5e. This swaps them from the living set of conditions to the unliving set of conditions. 4/day each: cloudkill, negative energy flood, scrying. Negative Energy Flood. Applying it to allies makes this stronger than just about any capstone ability in 5e. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. An explosion of dark energy erupts from the burned teifling, setting fires in every. Negative Energy Flood . Slippery. Negative Energy Flood. Spell Description. Killed that way, the target rises as a zombi. Range 60 feet. Negative Energy Flood. See forum for details of implementation. When living things encounter negative energy, its like matter meeting antimatter. 5 reference Positive and Negative energy directly, whereas the mechanical designations have been changed to Radiant and Necrotic. As two very simple examples: True Strike and Blade Ward stand out as being some of the worst spells because of the nature of how they work. Instead of rolling two d10s, one for the first digit and one for the last, you instead roll a d8 for the first digit and a d10 for the last digit. Negative Energy Flood. 1 Shield. The Inner Planes describes the Negative Energy Plane as a limitless expanse of destructive, annihilation energy. 5 damage to one target; we can compare to cone of cold which deals average 36 damage in an area. 25 average. You send ribbons of negative energy at one creature you can see within range. There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of. Level: 5. Their life is snuffed out, they are wounded, or they die. 除非目标是不死生物,其必须进行一次体质豁免。. On a successful save, the target. When you cast this spell using a spell slot of 6th level or higher, the damage/temporary hit point roll increases by 1d12 for each slot level above 5th. As these pockets float through the Borders, they slowly decay. Duration. You choose a point within range and cause psychic energy to explode there. 52 new spells, 15 unique feats, and 50 magical items and see their details with a click. Blaze of Wrath. This list has been updated to discuss more of the best Necromancy spells 5e, and a little more. We can further increase the 60 hitpoints by adding a bunch of Temporary hitpoints with the spell 'Negative Energy Flood'. There are 20 necrotic spells in DnD 5e. Negative Energy Flood Level 5 • Necromancy Casting Time: 1 action Range: 60 ft Components: V, M Duration: Instantaneous Damage Type: Necrotic Save: Constitution. Modified 3 years, 4 months ago. Skeletal spirit. The thing I find is that 5e's combat is too sticky to rely on Booming Blade's damage triggering on its own. Negative Energy is described as greedy, hungry, destructive, and non-conducive to life, but when you're introduced to Positive Energy in its purest state. Unofficial Description: Causes necrotic damage to target. Dotted across these mountains are the salt statues of visitors as the negative energy accelerates the leeching property of Salt. Hence the necromancy spell "Negative Energy Flood". Negative Energy Flood 5e School: Necromancy Level: 5 Casting Time: 1 Action Range: 60 feet Components: V, (a broken bone and a square of black silk) Duration: Instantaneous. . Based on the highlighted sections, as a DM, I would rule that the resilient sphere protects one character from the effects of the Negative Energy. save or serve the. Vampiric Touch, Blight, Negative Energy Flood, Harm, & Finger of Death (Excuse the long list, only trying to demonstrate that it isn't just a couple spells that deviate from that logic, but. Magic Items. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics). Spells. Negative energy flood was a necromancy spell that bombarded a creature with waves of negative energy. Prismatic spells, such as color spray and prismatic spray, also fall into this subtype. Edit: Misunderstood. Negative Energy Flood: 5th: No: Warlock, Wizard: CON Save; If it kills a non-undead, target rises as a zombie. Also at 1st level, you can interpose divine darkness between yourself and an attacking enemy. Horrendous Desiccation 10th-level necromancy Casting Time: 1 action Range: Self (300-foot radius) Components: V, S, M (a pinch of dust of dryness, which the spell consumes) Duration: Instantaneous . Negative Energy Flood. It was the antithesis of positive energy, being the "lifeforce" of undead creatures, healing them while causing harm to the living. It looks really cool on paper, but at lv 9 the undead you control don't have the hitpoints for the healing to be worth the 5th level slot; and the damage is worse than Blight, a lower level spell. ” negative energy wave: Sor 4, Wiz 4 “Surge of negative energy rebukes or bolsters 1d6 HD/level (max 15d6) worth of undead. If it doesn’t explicitly talk about damaging Undead it shouldn’t do damage to them with 5e rules. Re: What ways are there to control undead in 5e? Command. A crackling cord of negative energy tethers the lich to the target. Yeah, the weird part is, they did away with the negative/positive energy for the most part, so even a spell like Cure Wounds could heal Undead I suppose. 05. Synaptic Static in DnD 5E is a damage spell used in combat. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. When an undead ally. 99 Names of Allah; Quran; Links; Glossary; FAQ. (9th lvl PC). 1 action. Think negative energy flood, but planet-wide), a 12th level spell gives you power over reality itself (Karsus' Avatar, literally makes you become. The Negative Plane is an infinite black void. 6th- to 9th-level Wizard Spells 6th-level Wizard Spells. 163. Speed fly 60 ft. A creature with an. Range. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the summoner's party; Fixed Lightning Lure to work with Destructive Wrath Channel Divinity and fixed its prepare effect; Made the mod compatible with other mods that would modify the same spell lists through the Script Extender58 Items Included in Summons and Familiars for every 5E Spell. At Higher Levels. Anything that protects from necrotic energy would be useful here. A spell from Xanathar's Guide To Everything. Special Attacks energy drain (3 levels, DC 18), negative energy attacks, negative energy burst 4/day (DC 22, 9d6) STATISTICS. Finger of Death 5e. The high damage could be because of some trait or ability he has that boosts necrotic damage, as he is very death-themed and it’d make sense for a boss like that. With Negative Energy Flood, you get to deal 5d12 damage to an enemy within 60 feet of you, and raise them as a zombie if this kills them. The life drain attack of the Wight says:. You transmit negative energy through a creature you see within range, causing it searing pain. This world has high magic and eldritch powers, strange beasts, and otherworldly opponents, many of whom have abilities and attack. For a spell to heal undead with necrotic energy in 5e, the spell would need to explicitly say so, like the spell Negative Energy Flood from XgtE, which states: If you target an undead with this spell, the target doesn't make a saving throw. The Negative Plane is an infinite black void. Range. Fireball hits lots of things; Negative Energy Flood hits one thing. $egingroup$ @PJRZ That's not entirely true: spells like Negative Energy Flood are rather explicit about using "ribbons of Negative Energy" to effect its damage/healing. Welcome to 5e Necromancy. Spells can be filtered by: All. It is not the domain of hedge witches. This list has been updated to discuss more of the best Necromancy spells 5e, and a little more. Necrotic Damage 5e. You send ribbons of negative energy at one creature you can see within. Deals 1d8 damage to living creatures +1 pt per caster level (max 1d8+10). You send ribbons of negative energy at one creature you can see within range. Complete Guide to Necrotic Damage Spells in D&D 5e. Yet there are those who would tap into its fell power, to use its energy for sinister ends. So filling in where we don't have enough info IS how it works in 5E. 距離: 60英尺. 3rd level spell. Negative Energy Flood: 5th-level: No: 0: Abi-Dalzim’s Horrid Wilting: 8th-level: No: 0: Shadow Of Moil: 4th-level: No: 150: Soul Cage: 6th-level: No: 100: Create Undead: 6th. 33) The illumine soul is a living conduit of positive energy. It’s a spell that does two of the things that Necromancers do well, dealing lots of negative energy damage and raising dead left in your wake. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Printable spells cards for D&D 5e - choose your cards and print them easily. Duration: Instantaneous. Scroll of Negative Energy Flood Rarity Rare Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 1,540 gp. Déluge d'énergie négative. Components: V, M (a broken bone and a square of black silk) Duration: Instantaneous. 10. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the summoner's party; Fixed Lightning Lure to work with Destructive Wrath Channel Divinity and fixed its prepare effect; Made the mod compatible with other mods that would modify the same spell lists through the Script Extender Negative energy flood is a very useful spell on dnd. 如果目標不是不死生物,他必須進行一次. Some of those (the healing spells) are entirely appropriate for a life cleric. The Shadowfell is a transitive plane caught between the. Duration. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. Instead, roll 5d12. If a flask of holy water. Its a 5th level necromancy spell and it works on a warlock, & wizard classes. However, unless you’re a Hexblade it’s not an option you. So the tone of the whole encounter would be Strahd leading an army, from the back like a proper genera, and laying out spells while the monsters and ghosts he summons do the physical work. For sorcerers and wizards, I think your first option is wither and bloom at 2 nd, then blight at 4 th, then enervation and negative energy flood at 5 th level. Components: V, M (one broken bone and a square of black silk) Duration: Instantaneous. If it doesn't say it harms undead, it doesn't. Duration: Instantaneous. RE: Xanathar's Mass Polymorph, it is not true that taking temp HP damage avoids the need. Welcome, brave adventurers, to a world shrouded in shadows and teeming with arcane power. Dungeons & Dragons 5e Spell: Negative Energy Flood . Once you gain access to one of these spells. A collection of themed races and subclasses for D&D 5e inspired by death, the afterlife, and the supernatural . Wizard. Protection from Evil and Good 5e Etherealness 5e Blindness/Deafness 5e Continual Flame 5e Gate 5e Astral Projection 5e Glyph of Warding 5e Mislead 5e. 施法時間: 1個動作. energy at one creature you can see within range. All spells that revolve around life—adding to it (healing), taking it away (harming), restoring it when lost entirely (resurrecting), or replacing it with an artificial construct (undead-animating) are under the necromancy school. You could also easily mix in effects from other regions from this book to change the. The spell does not limit this to humanoids, like Finger of Death. It would be better to upcast animate dead to make more. Level 5 Necromancy Casting Time. 6th Level. All targets also take the same amount of damage which is unlikely, if the damage is rolled and not a. I'd say it should look something like this: Negative Energy Burst Necromancy [Negative] Level: Sor/Wiz 3Printable spells cards for D&D 5e - choose your cards and print them easily. If you look at other damaging 5th level spells, the damage is quite a bit less. Or undead workers in dangerous jobs. Artificer. These spells can’t be replaced when you gain a level in this class. 持續時間: 立即. The core issues of the spell: Okay, even the superficial: 10d6 of healing output, an average of 35 points of healing off a 2 nd -level slot. Xanathar’s Guide to Everything p. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. Range: 60 feet. Speed fly 60 ft. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the summoner's party; Fixed Lightning Lure to work with Destructive Wrath Channel Divinity and fixed its prepare effect; Made the mod compatible with other mods that would modify the same spell lists through the Script ExtenderInstantaneous. 5: negative energy flood (only if cast on undead, wizard) 6: tenser’s transformation (self only, wizard) 9: mass polymorph. 163) Possibly one of my favorites on the list, this spell offers a whopping 5d12 damage (half on a successful save) and it gives you a free zombie if it kills the target! That’s a great deal for a 5th level spell. Temps d'incantation : 1 action. Negative Energy Flood. Contingency – 5. ; Booming Blade (SCAG / TCoE) (Optional): Keeping an enemy in melee is surprisingly difficult in 5e since movement is so easy and opportunity attacks are often fairly gentle. What you envision would instead be something more akin to a warped and twisted form of resurrection where the body is raised as a zombie with negative energy but partially. So once it becomes RAW you cast Negative Energy Flood, they both are forced to make a CON save versus 5d12 Necrotic damage half on a success, and also don't make the save and get 5d12 Temp HP. So, removing the spells that are already on the Sorcerer spell list, here's what we have. 5th-level necromancy. 7th-level necromancy. A target killed by this damage rises up as a zombie at the start of your next turn. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. Here is a list of all the necrotic spells in DnD 5e from the game's three main sourcebooks for spells (Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of. While Necromancers may simply raise zombies from the dead, others prefer making the kill and transforming that corpse into their newest soldier. A target killed by this damage rises up as a zombie. If we think having only one target makes the spell half as good as cone of cold , then we might expect negative energy flood to also create a creature that is half as good as conjure elemental , and then it. One of the spells that the beholder guild leader Xanathar collected was Negative Energy Flood. 5th-level necromancy. For as long as the spell lasts, it subtracts 10 from the hit point damage dealt by any negative energy effect. Bold in the spell description indicates my addition to the spell. [ Déluge d'énergie négative ] level 5 - necromancy. Description. Deal 5d12 and if your target dies, it rises as a zombie and chases down whatever target is closest to it. Negative Energy Flood. You touch one willing creature and give it expertise in one skill of your choice; until the spell ends, the creature doubles its. You learn the spells Shadow of Moil and Negative Energy Flood. 2nd level: Ray of Enfeeblement, 3rd level: Bestow Curse, Hunger of Hadar, Vampiric Touch. Well look no further then Xanthar's spell selection! Most notably two spells Danse Macabre, and Negative Energy flood. Unofficial Description: Causes necrotic damage to target. Not your problem. The wounded knight, fully clad in black plate, is near death's door, surrounded by enemies. No Prep A Hobgoblin's Dark Redemption. As you might expect from such an. Use your Gish powers to kill the squishy targets with Shields to pump AC and a familiar to help you. Range: 60 feet. It's a bit underwhelming for a PC to use, as they usually only have access to weaker undead. Like the stat blocks from 5e. Although I looked it up, and Negative Energy Flood is the only spell you can gain through this ability that can benefit from your spiritual. 163: You send ribbons of negative energy at one creature you can see within. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of necromancers, death knights, liches, mummy lords, and vampires. It’s time to don your pointy hat, ponder your Arcane Focus, and start preparing your Wizard spell list. #11 Neoskull. The caster targeted a visible creature within a range of 60 feet (18 meters), sending bands of negative energy. 12 Necromancy spells have a material component with a cost requirement; of those,. The target must make a Dexterity saving throw. Circle Spells. So I'm in a group of close friends playing 5e through Fantasy Grounds. enervation, negative energy flood: Bonus Cantrip. Deal 5d12 and if your target dies, it rises as a zombie and chases down whatever target is closest to it. Range: 60 feet. The caster chooses a point within the 60-feet spell range, where a 10-foot-radius sphere will fill with necrotic energy, dealing 2d6 necrotic damage to creatures of the caster's choice, or half of. This is one of the more powerful spells in a Necromancer’s book. Suggestion. Princes of the Apocalypse D&D 5e a new story. Casters: Warlock , Wizard. In the realm of Dungeons & Dragons 5th Edition, where magic and Entities animated by Negative Energy are harder to repair or heal than those animated by Positive Energy, and yet, it's easier to animate a body with Negative Energy than it is with Positive. Unless the target is undead, it must make a Constitution saving throw,. Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options for your game. Wall of Fire. Chapter 1: Races. Fandom Apps Take your favorite fandoms with you and never miss a beat. Déluge d'énergie négative. The target must succeed on a Con. 7. Controller Icons should be finished except for Aura of Purity and Dominate Person spellsNegative Energy Flood. The Dark Life Ring also offers +2 to your saves (profane instead of sacred) against channeled energy and inflict spells, and also reduces the damage by 5 points. Dhampirs and Undead Reborn can benefit from the temporary HP of Negative Energy Flood, and if they’re a Necromancer they can use their Control Undead on themselves. D&D Spells 5e. By the way, note that by casting harm on the zombie, you are supposed to make him gain HP through positive energy. Booming Blade is a great solution to this issue. [ Negative Energy Flood ] niveau 5 - nécromancie. 5th-level necromancy. This is my favorite spell, simply for the chaos. The 14th level Command Undead ability lets the necromancer attempt to wrestle control of an undead being, which can be. Duration: Instantaneous. Costs. Blackguard was a prestige class (PRC for short) in dnd 3. Portée : 18 mètres. 4. Duration: Instantaneous. top of page. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. TARGETING YOURSELF If a spell targets a creature of your choice, you can choose yourself, unless the creature must be hostile or specifically a creature other than you. Warlock 5. Best Cantrips in 5eBest Bonus Action CantripsBest Area Effect (AoE) CantripsBest Damage CantripsBest Artificer CantripsBest Bard CantripsBest Cleric CantripsMar 17, 2022. Maybe an amped up version of the Negative Energy Flood spell from XGE. Source: Xanathar’s Guide to Everything p. Negative Energy Flood 5th-level necromancy Casting Time: 1 action Range: 60 feet Components: V, M Duration: Instantaneous Casters: Warlock, Wizard. negative energy flood deals average 32. Magic essentially flows between the heart of the Positive Energy Plane and the Heart of the Negative Energy Planes. Finger of Death 5e. SergeantIndie Tacoma, WA •. Source: Xanathar's Guide to Everything. Death Throes (Su) A negative energy elemental that is killed explodes in a flash of swirling negative energy that affects all within the area (the radius for its death throes ability is the same as the radius for its negative energy aura). Rolling a d80 is as easy as rolling a d100. 3/day each: circle of death, harm, soul cage. Unfortunately, this spell requires a Constitution save, which is usually one of the strongest saving throws, and the zombie you raise is not under your control. Mercy Monk makes you a decent melee fighter and Hands of Healing/Harm gives you options to use your cursed energy to heal yourself or hurt others more with your attacks. 3) The caster must have the spell prepared, or in case you do not have to prepare spells, the spell only has to be known. 1st-level sorcerer feature. As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. Instead, roll 5d12. You send ribbons of negative energy at one creature you can see within range. Design goals. You send ribbons of negative energy at one creature you can see within range. On a failed save, the lich takes half the damage (rounded down), and the target takes the remaining damage. 163] tags: [warlock, wizard, level5, necromancy] 5th-level necromancy. Disintegrate – 5. by Prince Phantom. The second his fingers touch the paper. Due to not really knowing what his full technique is, this is mostly just based on the one thing we do know about (and some manga stuff as well, but I won’t elaborate to avoid spoilers) Build: I would go variant human (tough feat), lvl17 blade singer wizard/ lvl3 fighter (psi warrior) Bladesinger: I choose blade singer because. The best defensive 1st-level spell in DnD 5e, Shield gives you +5 AC until the start of your next turn, used as a reaction to taking damage (the bonus applies to the triggering attack as well). Each source of healing states how it affects undead, and constructs for that matter. Shar created Shadowfell out of what remained of the collapsing Plane of Shadow. Categories:. Casting Time: 1 action. Each corpse becomes a ghoul under your control. Shadow necromancers, also called shadow mages, are wizards devoted to the study of death, but with focus on the Shadowfell and its relation with death. While it is referred to as "energy" energy resistance typically isn't effective against either. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. 7. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the summoner's party; Fixed Lightning Lure to work with Destructive Wrath Channel Divinity and fixed its prepare effect; Made the mod compatible with other mods that would modify the same spell lists through the Script Extender Circle of Death. The real struggle for necromancy is alot ic the effects either are high level or things like ability damage, don't translate well onto 5e. Negative energy flood was a necromancy spell that bombarded a creature with waves of negative energy. Artificer Subclass. Skill Empowerment* Synaptic Static* Telekinesis. Range: 60 feet. I'm currently curious to any system that has a higher amount of choices in and out of combat than 5e from the beginning of the game; especially for non-spellcasters. At Higher Levels. proficiency bonus for ability checks it makes that use the chosen skill. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. Sure, it means you. Honestly that's about it. 5d12 damage is roughly 33 damage. A target killed by this damage rises up as a zombie at the start of your next turn. Treantmonk's 5E guides Originally Posted by MaxWilson. No Prep The Town That Lives. Casting Time: 1 action. You send ribbons of negative energy at one creature you can see within range. The avolakia has advantage on saving throws against spells and other magical effects. Negative Energy Flood 5th-level necromancy Casting Time: 1 action Range: 60 feet Components: V, M Duration: Instantaneous Casters: Warlock, Wizard.